Post by Poison Jam on Aug 18, 2016 20:15:29 GMT -6
Stand Name: Wild West
Stand Type: Long-Range Stand.
Stand Appearance: Half high-calibre modern revolver and half archaic wheellock 'puff-pistol', Wild West takes the shape of an oversized and lengthy-barrelled hybrid handgun with a revolver's detachable reloading cylinder, and the rotating firing mechanism and 'lock' hammer of an obsolete wheellock pistol. Wild West is a bright and wholly unsubtle gold in colouration, with a polished wooden grip and spherical pommel, and engraved with silvery markings along the barrel and firing system artistically depicting scenes personal to the User's history, which altogether makes it look more like a tasteless ornament or attempt at compensation for some physical shortcoming of the User rather than a functioning weapon.
Stand Abilities and Techniques: Beyond the obvious advantages of an invisible and silent (to non-Users), essentially recoil-less hand-cannon, Wild West's power rests in its ability to convert any inanimate object or non-sapient living creature into a sizeable round capable of fitting the weapon.
By touching the detachable reloading mechanism of the revolver to an object or non-sapient creature (or vice versa), Wild West can transform said object or creature into a hefty shell casing and bullet, filling one of the Stand's six chambers in the process.
These rounds are of uniform size and effect, and the initial object is represented by its shared coloration to the round (and muzzle flash) produced. Wild West is capable of creating and maintaining up to six rounds at a time, all of a calibre higher than any conventional small-arms firearm.
At any point after a bullet has been fired, the Stand's User can cancel the effect to return the object to its original form without harm, with the objects retaining their speed and momentum if they happen to be in flight at the time.
This allows Wild West's User not only to always have the Stand's oversized ammunition on hand, but also to create traps, transport objects at high speeds, and to improvise both large projectiles and gruesome expanding bullets which return to their original size and shape after piercing an enemy.
-Stats-
Destructive Power: A
Speed: B
Range: B
Durability/Staying: A
Precision: C
Development Potential/Learning: D
Stand Type: Long-Range Stand.
Stand Appearance: Half high-calibre modern revolver and half archaic wheellock 'puff-pistol', Wild West takes the shape of an oversized and lengthy-barrelled hybrid handgun with a revolver's detachable reloading cylinder, and the rotating firing mechanism and 'lock' hammer of an obsolete wheellock pistol. Wild West is a bright and wholly unsubtle gold in colouration, with a polished wooden grip and spherical pommel, and engraved with silvery markings along the barrel and firing system artistically depicting scenes personal to the User's history, which altogether makes it look more like a tasteless ornament or attempt at compensation for some physical shortcoming of the User rather than a functioning weapon.
Stand Abilities and Techniques: Beyond the obvious advantages of an invisible and silent (to non-Users), essentially recoil-less hand-cannon, Wild West's power rests in its ability to convert any inanimate object or non-sapient living creature into a sizeable round capable of fitting the weapon.
By touching the detachable reloading mechanism of the revolver to an object or non-sapient creature (or vice versa), Wild West can transform said object or creature into a hefty shell casing and bullet, filling one of the Stand's six chambers in the process.
These rounds are of uniform size and effect, and the initial object is represented by its shared coloration to the round (and muzzle flash) produced. Wild West is capable of creating and maintaining up to six rounds at a time, all of a calibre higher than any conventional small-arms firearm.
At any point after a bullet has been fired, the Stand's User can cancel the effect to return the object to its original form without harm, with the objects retaining their speed and momentum if they happen to be in flight at the time.
This allows Wild West's User not only to always have the Stand's oversized ammunition on hand, but also to create traps, transport objects at high speeds, and to improvise both large projectiles and gruesome expanding bullets which return to their original size and shape after piercing an enemy.
-Stats-
Destructive Power: A
Speed: B
Range: B
Durability/Staying: A
Precision: C
Development Potential/Learning: D